[=AlphaWolF;494185]
Finally the penny dropped for the folks at crytek But there community of devs were not around anymore to even hear it.
I started out with that engine 2 years ago when it was free, and while I was making slow progress i was dumbfounded at the lack of Not being able to export/import FBX format drirectly to engine and there total lack of Vision in supporting VR while the community was asking for basic support and seeing UNITY & UE4 adopt it out of the gate.
Then CRYENGINE went subscription only too.
Like many others I abandon it and jumped to UE4 As soon as my DK2 arrived ,and wont be returning to relearn what Ive already forgotten about cryengine in-favour of the UE4 Pipeline and ease of use.
Yeah they really only have themselves to blame for there situation as they have just made a series of bad decisions over the last few years.
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I didn’t read the entire thread , so excuse me if someone else mention this. In their first community stream Q & A session they mention improving support for FBX, currently you can import a static mesh, they will add animation support in the future. This is freaking huge news, for anyone not using Max/Maya!
BTW, does anyone know how to turn on SVOTI in Cryengine V? Their forum is currently bug(can’t post a new thread, or reply to one). I turn on Total Illumination in the preference but still don’t see it in the Environment Editor?