@ Maximum-Dev. Yeah you are right, there are still many things to fix. But it really feels good to see some improvement and speed up you know. For example the POM Self Shadowing fixed is just confirmed for the next release (Man it has been ages, No more flat ground on midday ! ) Also yeah I really share your point of lacking community. Hoping and working to see things turn around.
@ Jezcentral I am trying it currently. If I get something out I can share it here. but currently it feels really close to UE4’ animation and setup tools as far as I can tell.
@ Martin Bean Yes, Collin really explained it well. Think of it something like a creative and easy way to make static models. Very versatile and in dedicated hands seems to be potent. It started as a “block out” tool for carrying models between engine and modelling tools an then turned into it’s own thing. I suppose general idea is that you won’t have to buy a modeling tool just for static objects in your game or something.
@ Nicolas3D There is FBX support for static meshes completely and according to a user a 6.5 million verts building can be imported within 20 seconds. FBX support for characters, vehicles and everything else is confirmed for future releases though when will be available I am unaware.
Again I am using both currently, and that contributed to my understanding on an unexpressable level (in fact many things made sense after I started with UE4) and I would really like to see both on strong grounds.
Good devving everyone !