Cryengine needs to make the engine workflow more like UE4. witch the are trying to do now with CE5. It’s important for appealing to ue4 users but still be it’s own engine and have it’s own unique features and tools. I like how UE4 made a manual for unity users who wants to learn ue4. Even if i hardly used that engine. I think that CE is the best Rendering engine. But far from the best engine to use. I may not use CE5 until the features that i want gets an implementation. But i gonna watch every step it takes. Because of their GI solotion. Volumetric light and fog.
Ocean etc.
I think CE will be appealing to C# and lua users. UE4 does not support that