Download

Crusoe

[ATTACH=JSON]{“data-align”:“none”,“data-size”:“large”,“data-tempid”:“temp_133694_1522485915366_402”}[/ATTACH]

Update: 03/31/2018:

Contact:
You can either PM me, or email me at contact@unknownisles.com.

Website:
The website will become publically available in the following days.

***Trello: ***
You can follow development live on the developmenttrello, documenting current developmental tasks, and view the roadmap, listing goals until early access release.

— End Update —

A little on the story …
… Crusoe is inspired by Daniel Defoe’s novel Robinson Crusoe. Stranded on a group of little isles, you have but one goal: to survive. But how? You don’t know yet - but the huge island in the distance definitely plays an important role. Swimming there won’t work: you’d drown before you reach it and besides - there’re hungry sharks lurking in the water! Among a thriving underwater eco-system, you find old warplanes and a sunk submarine. One of them contains a survival knife. How useful indeed! Though whats that? Late at night - you see something on the distant island’s beach: it appears to be a fire but surely this cannot be…

Build anything you want …
… an innovative build system was what started this project. This type of system has never been tried before in any game! Virtually any building can be constructed using wooden poles: place them and connect them to form walls, roofs, and even floors, too. Of course, there are advanced pieces, such as windows, stairs, fences, wall, floor, and roof pieces, as well. This is the most complete and implemented feature in the game so far, with just a few tweaks remaining. In fact, I implemented this system far before I knew had thought of making this a tropical game.

Starting with survival…
… you can already pick up stones and twigs, craft an axe, chop down trees, and cut coconuts into halves. There are even cute turtles moving around (though sadly you cannot murder them horribly with the axe yet). Currently, I am working on purifying water: taken a chopped coconut half, go to the ocean to pick up some water, and put the bowl on top of fire: The water will start to evaporate and you can catch fresh water using a banana leaf. Alternatively, you can place a rock in the fire, put into a coconut bowl of water once it’s hot, and cause the water evaporate. How you manage to pick up the stone without burning your hands remains to solve, however …

Working on the environment…
… as the game has finally moved out of the concept phase, I can finally start with the artwork! There are already two Unreal-powered start isles. Next, I will expand the surrounding ocean to include a vast eco-system including schools of fish, stingy jellyfish, and of course predatory sharks. I might also start placing old warplanes and sunk submersibles in the water leaving the player wanting to know what the islands have witnessed in the past …

How long I’ve been at it …
…I started working on Crusoe in May 2017 tweaking and implementing a little on the side. Having taken a 4-month break in October, I have now decided to commit more efforts to Crusoe with hopes of getting a working demo out there soon! I’ve been with Unreal for nearly 4 years now, mostly as C++ programmer, and have grown to become an Unreal generalist. Having worked on Our Ghosts of War for some time (also a cool project worth checking out!), offering my first-person animation plugin on the marketplace, and many other projects, I have the experience needed to keep this project going.

In the future …
… I am going to keep you all primarily updated here. Several developer videos are already in the making, too, with which I intend to display little milestones. I am also working on a website, which will hopefully be ready to launch soon.

I need your help:
I have many visions for this game. Though sometimes I may want to go into one direction to which players would say “No, go the opposite direction!”. So, please, please, please, give me your feedback, thoughts, and questions. Questions lead to discussions which lead to ideas which leads to a better game. I’m always open to your voice.

And did I mention the beautiful sunsets?

Water purification is at last fully implemented! A showcase video is in the works, for now, I have a screenshot to offer.
Right now I am optimizing player-friendliness. As soon as that’s done, I’ll post a video.

In order to cook water, you must find a coconut, chop it up, fill with sea water, and place it on top of the campfire. The campfire also requires fuel, so you’ll need to chop down a few trees in order to craft a kindling and keep the fire fueled up.