Now, i have to do a small project with UE4, never used to work with engines or similar resources…and i’m terrible in coding.
My problem is:
I built this room, simple room.
4 walls and a floor.
I have to press a button during this test, example X, and the wall should to start moving (Like a dungeon trap!)
Relasing the X button should stop moving and pressing another button the action should be reversed.
Now…do you think is possible to do with minimal skills as mine, on this software?
Sorry for the bad english guys! Hope someone can help me in this nightmare!
Its fairly simple, so yes, someone with 0 background but the knowledge to make the assets would be able to do this in BP quickly.
If English isn’t a barrier for you, I would suggest having a look at the Academy stuff.
almost any of the BP starting tutorials will teach you enough to do this on your own > coupled with the tip from above.
You could even just use Matinee, and go that route.
Anyway, to save you some work.
For the key pressed to work, you must first configure the keys in Input settings
then, you can use the Game Mode blueprint and a few Cast To nodes go transmit the “start/stop”.
because you aren’t acting on a character (which has control by default) this isn’t as immidiate as you may otherwise think…
The only problem is that if i set 2 walls (with different keys) one of the 2 walls disappear!!!
I will take a look at coordinates of the object in order to have a clean script.
Thank you again!
In case you need some modeling with Zbrush just let me know will be a pleasure help you!
And once again, the second wall, must be set to movable.
Note, however, the only reason I did this way, was because it was supposed to be only 1 wall. For more walls or some other structure, a BP actor would be way better and more adaptable.