I am working on a game I would really enjoy putting in a section where the player can be crushed by two walls closing in on them (you know what I mean, creepy hallway, moving walls, maybe a few spikes).
Now I have my wall mesh… and now I’m at a loss.
How exactly could I go about making this?
Would this be a script?
Is it as simple as animations and colliders?
Thanks in Advance,
- John Ingram