Crush on UE 5.0.3 with error 0x0000000000000028

when I open the project , it crush,then I try to update my driver ,now is newest but the crush still happen.

LoginId:fd5571ec43ca7b2faa195192273c12fc
EpicAccountId:1a9fdae98f224190aa30d076834e8d7b

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000028

nvcuda64
nvcuda64
nvcuda64
nvcuda64
nvcuda64
nvdxgdmal64
nvcuda64
nvcuda64
nvcuda64
nvcuda64
nvcuda64
nvcuda64
nvcuda
UnrealEditor_CUDA
UnrealEditor_CUDA
UnrealEditor
UnrealEditor
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Does the crash still happen in a completely new project with nothing in it?

If problem still persists, you should upload your log files that are located in \Saved\Crashes\ (select the newest one) in your project folder.

yeah, still happened after trying your advice.I found that it only occurs when I choose the official plugin Pixelstreaming,when I remove it from my project file and try again,it work.But why?And I want to use it

Please upload your log file from \Saved\Crashes\ to help us.

mp.log (67.2 KB)

Maybe first try verifying your Unreal Engine Installation and then try uninstalling and reinstalling graphics drivers.

both tried and failed…with PixelStreaming choosed

I also found another situation that when I choose the DirectX 12 in Default graphic RHI and run again,it crush with the same info like nvcuda64 etc,when I try DirectX 11, it works.any suggestion?

You can try reverting your GPU drivers to 517.40 as this helped one user here. If that still doesn’t work you can try updating your windows. I recently had a similar problem where I couldn’t use Nanite or Lumen because I was on 20H2 aswell, but updating windows fixed it for me.

Now I update my system to win11,try and found that it can build in vs,but run uproject will show the error box “游戏模块“mp”无法被加载。可能存在操作系统错误,模块可能未正确设置,或版本中包含的插件尚未开启。”,and this is my log file.
mp.log (104.9 KB)