yeah, still happened after trying your advice.I found that it only occurs when I choose the official plugin Pixelstreaming,when I remove it from my project file and try again,it work.But why?And I want to use it
I also found another situation that when I choose the DirectX 12 in Default graphic RHI and run again,it crush with the same info like nvcuda64 etc,when I try DirectX 11, it works.any suggestion?
You can try reverting your GPU drivers to 517.40 as this helped one user here. If that still doesn’t work you can try updating your windows. I recently had a similar problem where I couldn’t use Nanite or Lumen because I was on 20H2 aswell, but updating windows fixed it for me.
Now I update my system to win11,try and found that it can build in vs,but run uproject will show the error box “游戏模块“mp”无法被加载。可能存在操作系统错误,模块可能未正确设置,或版本中包含的插件尚未开启。”,and this is my log file. mp.log (104.9 KB)