(I apologize in advance for posting this here and the more nebulous nature of it - which is why I’ve opted for discussion than question. This is the aspect I’m most concerned about though and I didn’t see any other place to put it.)
In doing some research for a potential project that has come up, I’ve noticed that there’s been no CRPG of note made with Unreal in what seems to be the last 10-20 years. While I personally don’t see any reason why a CRPG couldn’t be made with Unreal, I also have significantly more experience and understanding with Unity as I’ve only recently transitioned to Unreal - and the company I work for is only interested in using Unreal.
Because of this, I feel like there could be something commonly understood that I’m just not seeing. Are there any innate pitfalls/issues, particularly on the programming side of things, that could make the creation of a CRPG in Unreal extraordinarily difficult or untenable?
As someone whom doesn’t pretend to be god’s gift to programming, I get the sense there could be a very good reason why no one seems to have done it to a commercial production level in a decade or more - but I also know there could be superficial reasons that explain why it hasn’t happened that have nothing to do with the engine.