No, you can make your own CrowdFollowingComponent subclass and add this to the character in its constructor and then just keep a pointer (read/write), or you can just get in from CPP GetPathFollowingComponent then cast it to CrowdFollowing.
No, you can make your own CrowdFollowingComponent subclass and add this to the character in its constructor and then just keep a pointer (read/write), or you can just get in from CPP GetPathFollowingComponent then cast it to CrowdFollowing.