Crouchwalk animation in UE5 Quinn looks fine in blendspace, but bad in-game

Quick video demonstrating problem: 2022-08-21 19-40-54

I’m using the crouch-walk animation from the animation starter pack. It’s been retargeted, and it looks good in the 1D blendspace I created.

However, it looks completely off in-game as shown in the video. Any idea what might be causing this? Thanks to anyone who can give pointers.

Since no one answered I figured I’ll post what fixed it. The foot IK (that comes default with UE5’s Quinn) was conflicting with the animation. I disconnected the IK and it solved the issue.

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