When my character is in the start or stop state of my Locomotion ABP, I have it set to use either a crouched version or a standing version of the animations that live inside of sub state machines so I can play different versions based on if the player is turning while these states are active.
The problem I’m having is while I am starting or stopping, if I swap between standing or crouching, the animation will start over.
So if I begin a STOP animation while standing, and then crouch before it finishes completely, it will play the crouch STOP animation starting at frame 1, instead of continuing where the standing left off.
What are some things I can try to get the animations to not start over?