Crouching camera movement (need help)

So I found a tutorial doing this but it was a long while back and can’t find it anymore. But what I can’t figure out is making the player camera slowly move to the crouch height instead of straight snapping to it. Anyone know how to do this?

Use a Timeline:
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Timelines/

For this you should use “Set Capsule Half Height” instead of standart “Crouch” node. This linkis described in detail.

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