'Crouched Eye Height' still doesn't affect the actual height of the camera while crouching

I’m aware of workarounds but a fix would be nice for certain applications

Hi Hermann,

I have entered a feature request (UE-23076) to add in a checkbox that would automatically adjust the camera to capsule eye height if set to true. The primary reason this is not automatic is due to games that do not utilize a first person perspective. In many games, your character can crouch, but would not benefit from adjusting the camera to a new height, this would allow for both scenarios based on what the developer needs.

I see, thank you

is it fixed yet

you wish… some day we’ll be able to use the crouch feature i guess… in a veryyyyy remote future it seems.