Crouched Character Collision

I’ve created a crouch mechanic for my True-FPS character with animations. But when the character is crouched, the head extends beyond the outside of the capsule collider and can clip the camera through walls. Been trying to add a second collision box that’s only active when crouched, but it doesn’t seem to be working.

i have the same problem, have you found a fix for that?

Adjust the CMC Crouch half height to a scale that fits.

When using Character Movement Component the only collisions that will “BLOCK” movement is the Capsule Component.

No other collision component will effect movement.