Crouch Transition slows down after montage

When my character lands after a jump and is not receiving input from the controller, he plays a short recovery animation. For some reason, if the player crouches immediately after this, the crouch animation is played very slowly, and I’m not sure why. I tried adding a stop animation node to the crouch function, but it didn’t help. Disconnecting the montage solves the issue, but then I don’t have the nice animation on land.