Hello ,
I have had some issues with crouching as well, and I don’t know if this solution will work in 4.7, since I only used 4.11 and 4.10.
but this is my solution:
I have my mesh inherit from my camare, then I created a event in the graph which sets the camare height
Note that you can use a flipflop where i use a branch.
Also you might want to change around with the Z-value. I have a system that let’s you control the crouch height, so that is the camara heigt variable, if you don’t want that, just make the Z-value lower that by the uncrouched nodes.
I think you don’t need to have two capsule components.
