Crossfading looped sound to create seamless loop

Hello, I have experience with unreal audio from 4.25 but for past few years I was working in Wwise.
Right now I’m trying to re-create some functionality but I’m failing badly:

  • I’m trying to create a meta sound that would allow to play looped sounds from array (that I can make easily)
  • The entire logic would be looped so the sound get’s re-rolled after each loop ends
  • The loop is not abrupt, but crossfades in designated time (for example 1s)

I was trying using 2 wave players, but I can’t make them re-start. I that’s the only piece missing in my puzzle.

Just in case - I know about seamless looping in DAW, this is what I’m trying to avoid because it’s additional step for all samples an it’s just very painful process. When multiple assets are to be managed it makes the process so annoying that it demotivates from iteration.

I was looking around the forum but couldn’t find any answer. I’d be greatful for any help.

you need to trigger an event. maybe you’ll need to make it a delayed event (i think you hold shift while dragging)