TRJ_Audio
(TRJ_Audio)
1
Hi.
I remade the “Crossfade by parameter” from the old sound system, but this time in metasounds.
Just wanted to share.
(upload://htpMVe2G30NecDENJriW1EMDVJS.uasset) (104.3 KB)
FadeByFloatExport.uasset (85.7 KB)
Just leave the “crossfade” input 0, on the crossfade mixer blank. It’s not supposed to be connected to anything.
If you put this asset inside a metasound, you will see values for fade in start/end etc.
Below is a real world sue case:
5 Likes
hello, new to metasounds how do i control the fade outside of meta sounds?
I have set up my own version of fade by float in UE 5.0.3 (because the .uassetfile here does not work due to old engine version i guess)
and then i set up a control metasound
I want to input from blueprints a linear interpolate float to change between my loops
or is this not a terribly valid usecase for this?
TW_749i
(TW_749i)
4
I would do something like this, and in the blueprint move the crossfade value between 0 and 4 with “map range clamped”
Hey Can you help on this to understand what’s going inside this graph: