Hello all, I have recently copied a lot of actors from a level of mine and pasted them into a separate level to reuse a lot of the scene that I built. However, after deleting some actors from my second level (to which I copied content from the original), these deletions also occurred in my original map.
I am assuming this is due to the fact that C uses pointers, and I somehow managed to just create new pointers to the same bytes, soft linking the two maps in a way.
Does anyone have more insight into why this may be occurring, and how I can get around it?
Thank you all very much for your time.