Cross-project Blueprint library?

Because blueprints allow you to do so many things, it quickly feels like one can build entire gameplay “bricks” that they would want to re-use in several projects.

Is there a way to have such blueprints stored in a way that they can be seen in the content browsers of several projects, without having to make copies of said blueprints?

There are blueprint macro libraries which are very handy (you can copies these around), Im sure at times you’ll need standard blueprint sets and functions. I think Plugin’s are what we are waiting for in this regard.

In addition to this you can also just make blueprints in the engine folders that automatically appear in every project.

Best Regards,

Ryan

No, you should really not be creating or changing content in the Engine folder, unless you absolutely have to. If you upgrade Rocket, that content may be deleted or clobbered. We may even change how Engine content is presented to you in a future build, such that it is more “under the hood”. There is far too much stuff in there and we are planning to do a big clean up of that content, also.

As to the original question, Daniel’s response is correct in that the plugin system should eventually be helpful for sharing content directly between many projects. The idea is that you’ll be able to easily create plugins from content packages, and mount those plugins in whatever games you want. However the plugin system is still not quite ready for use in Rocket games yet – we’re working hard on it though!