Without going into too much detail about what we’re doing (NDA), I’m trying to find out if we can host a game on a Windows PC, with Android Tablets playing the part of the clients (a total of 32 of them maximum).
Luckily for us, we know that we’ll be working on a LAN network. The Server itself will be running the game (we hope), and powering three large displays. The Clients will work together to control pawns in a persistent world across the whole system.
We really want to go with UE4, but this network power is the priority. Is this something we can achieve with Unreal?
Mac/iOS development is not an option at this time.