I’m trying to cross compiling the UE linux server from my window10 using the provided toolchain. The server compiled successfully, however when I start my linux server I got this error:
LogModuleManager: Warning: ModuleManager: Module ‘SocketsWINDOWS’ not found - its StaticallyLinkedModuleInitializers function is null.
LogSockets: Warning: Unable to load SocketSubsystem module UNIX
Shouldn’t this module be include with the tool chain? Already open a thread on AnswerHub but doesn’t seem to get any answer. Can anyone point out how to fix this issue?