When the Render Output aspect ratio is different than the camera filmback aspect ratio, is there any way to tell Movie Render Queue to crop the final render instead of adding black bars to compensate for the aspect ratio difference?
what if you adjust the filmback to match the output ratio?
Hi @YuuJin. Can I do that in batch from a console variable or blueprint?
Occasionally I need to render my sequences in alternative aspect ratios (e.g. 16:9, Scope, etc…) and my master sequence has a large number of shots/cameras so it’s impractical to change +50 filmbacks (back and forth) each time I need to test an alternative aspect ratio.
Usually renderers have an option to (center) Crop and Fill (with black) when the target aspect ratio differs from the source.
maybe with blueprint?
you can check blueprint utility widgets and see if it’ll let you change the value after a camera get all actors of class. some values aren’t easily changed with just blueprint cuz it’s locked off, and may need some c++, usually it’s things that have non-keyable values in sequencer
In my case, all the cameras are spawnables so it’s hard. If I get in c++ I would rather add a crop option to the render. Most productions these days crop down from sensor size (filmback) for dailies, so the composer have some padding on the sides to better visualize/frame the short, so being able to crop the render within UE would be really useful.
if it’s spawnables, you can duplicate the level sequence, and process it with a editor utility widget to go through each camera track and change values if it’s keyable
We have the same problem. Did you find a solution?