[CRITICAL] Tycoon Unjoinable “Network Connection Lost” After 15min – Matchmaking Still Sends Players

We’ve done a lot more tests, still keep running into the same issue.
Now it appears around 40 minutes of playtime with 8 players.

We have tried island settings with teams:

  1. FFA
  2. Cooperative
  3. Team index
  4. Custom

All did not appear to have impact, kept running into the same issue.

We have tried the following spawn methods:

  1. In air (no spawn pads)
  2. With spawn pads
  3. As spectator (then later spawn them as normal players with respawn)

Also did not have a positive impact.

We’re running out of idea’s what to test at this point. Before we were able to test and reproduce within 15 minutes, now it takes 40 minutes with same amount of clients (8)

Our game session is stable, low ping, no lagg, yet no one can join anymore..

@Flak @sonictke we’ve been digging into this for days and at this point, we’ve likely hit the limit of what we can debug on our side.. We’d really appreciate the teams help to move us and many others with matchmaking errors forward. Another big creator @BrendannnD also has this error with many of his maps, and it’s really impacting his numbers as well.