@Jimbohalo10 thank you for taking the time to test with Android and PC device.
- We’ll investigate the Mic/Voice issue, I thought this should be enabled.
Thanks for pointing out the ping, interesting that it stays for multiple minutes in red. On my sessions, it’s high at the start due to the loading. This usually is for 25-30 seconds, after that it’s back to normal.
I’m working on rewriting the loading part, we should avoid having the ping spike at all.
Regarding the join problem, when it’s happening the ping is normal, usually just around 40.
The interesting thing is, we sometimes have some ‘spikes’ where the server appears to be hanging when we have 8 players. With for example 3-4 persons, it barely happens. But even if the whole lobby leaves, after this ‘game instance’ is glitched, with 1 player left, no one can join anymore. This one player left can play with 0 lagg, no spikes, everything completely normal and functional.
We’re now in the process of slowly removing devices, and re running tests as well, to see if it is happening in one of the devices I coded or outside of it.
Any tips / suggestions are definitely welcome!
Thanks.