[CRITICAL][STABILITY][PERFORMANCE] Mass-editing verse tags for n props creates numerous tagged objects (n * n)

Nope. It adds n*n tags instead of n.

And it is not obvious until you try to find objects by tag.

So if you have 3 tagged objects and want to hide random two thirds each round, you would actually find 9 objects by tags and might end up showing previously hidden object and vice versa.

If you do have a lot of objects to tag it will crash the game for example if you need to debug draw each.