OK, the new Verse system that allows custom voice channels to be managed independently from Teams is genuinely useful. I can finally use Teams and Classes for gameplay without tying them to voice chat.Thanks to Hasmatix for the tip
this is a much cleaner solution for social maps.For now, Team-based proximity voice still seems to be broken, so I’m going to publish without proximity and use the new custom voice channels separately for each area.Players can now be in the same voice channel while being in completely different Teams and Classes
and honestly, that’s a huge improvement.I’ll test proximity with these new custom voice channels next. If it works while the old Team-based system is still broken, I’ll post the results here.
It’s always appreciated when creators share solutions that save everyone else a few hours. Thanks again, Hasmatix.