Critical Project Corruption in C++ Projects Caused by Enabling/Disabling "Allow Static Lighting" (UE 5.6.0)

I’m not sure about “step 7” , i just tried all the steps and my project launched again normally. About “allow static lighing” checkbox - i don’t think it’s a bug. Epic even updated UI description for 5.6 engine release “When StaticLighting is disabled, it also enables certain effects related to first person rendering, such as player shadows on the ground. " I think it’s just how this new " First Person Rendering” tech is implemented. From 5.6 docs “Limitations and Notes” - " * The second consequence is that Allow Static Lighting needs to be disabled in the project settings. By disabling static lighting for the project, some GBuffer bits are freed up to be used by first person rendering."