CRITICAL - LODs in game do not reflect what we adjusted in Engine and appear EXTREMELY low quality.

Is this what the skull looks like in UEFN, or only in-game? If it doesn’t look like this in UEFN, can you check if you are using SM6 or SM5 preview mode? If SM6, can you toggle to SM5?

Then if you could open the Static Mesh Editor for that skull mesh, and post screenshots of each LOD, that would be helpful.