Hi Rynex_FNC, Thanks so much for reporting this issue! We have identified the underneath problem and are working on getting a fix out as soon as possible. We knew enabling Nanite for UEFN beta launch was going to bring some issues but we still needed to do this because things would have been a lot harder if we enabled it later, this is the best solution in the long run. We will put all our effort into fixing outstanding issues to provide an optimal experience ASAP. Thanks again for your great help!
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