CRITICAL - LODs in game do not reflect what we adjusted in Engine and appear EXTREMELY low quality.

Yes, with Nanite on (ie SM6), the Static Mesh Editor will not show the selected LODs. If you toggle to SM5 it will work.

You can use the LODManager Tool in Modeling Mode to see the LODs for an (imported/modeled) asset regardless of whether Nanite is on or off.

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