CRITICAL - LODs in game do not reflect what we adjusted in Engine and appear EXTREMELY low quality.

Sure, here’s what LOD3 (the last one) looks like, not remotely close to what we see in game.

LOD3:

Overview Nanite Visualization:

I know that LOD0 will be the same with Nanite on or Off, I was just bringing up Nanite because all these issues started happening when Nanite was enabled.

I don’t think this is Nanite due to the huge popping that does not resemble the Cluster method that Nanite uses, but I know for sure this is not one of the LODs we’ve made.

Ideally we would want to be able to choose whether we want Nanite on or off, and I’m going to keep bringing this up, due to the amount of issues its caused us so far.