i have disabled plugins and deleted all folders like intermediate and binaries folder but still getting this error while packaging the project.
ATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Ran out of memory allocating 18446744072374952408 bytes with alignment 0
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8abd11458 UnrealPak-Core.dll!FGenericPlatformMemory::OnOutOfMemory() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8abd8aa6d UnrealPak-Core.dll!FMallocTBB::Malloc() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8c00c7115 UnrealPak-PakFileUtilities.dll!FMemoryCompressor::FMemoryCompressor() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8c00d1718 UnrealPak-PakFileUtilities.dll!FCompressedFileBuffer::CompressFileToWorkingBuffer() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8c00d1375 UnrealPak-PakFileUtilities.dll!CreatePakFile'::
2’::FAsyncCompressor::Compress() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8c00d2e60 UnrealPak-PakFileUtilities.dll!CreatePakFile() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8c00de06e UnrealPak-PakFileUtilities.dll!ExecuteUnrealPak() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff60585a5c7 UnrealPak.exe!wmain() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff60585b338 UnrealPak.exe!__scrt_common_main_seh() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff94f717034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff95083cec1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): UnrealPak terminated with exit code 3
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealPak failed
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error