Critical Error EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000070

Hello, can you help me to track down this error while compiling my project?
I can say it started after importing a “meta human”. It should be related to it.

UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error!
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000070
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8e9590d7c UE4Editor-Engine.dll!UnknownFunction
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error!
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8e958dc84 UE4Editor-Engine.dll!UnknownFunction
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000070
PackagingResults: Error: [Callstack] 0x00007ff8e9590d7c UE4Editor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8e955dadc UE4Editor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8e958dc84 UE4Editor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8e955dadc UE4Editor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8e9ff2080 UE4Editor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8e9ff329a UE4Editor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8e86f6742 UE4Editor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8e87189cb UE4Editor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8e9ff2080 UE4Editor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8e9ff329a UE4Editor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8e86f6742 UE4Editor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8e86fdf5c UE4Editor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8e87189cb UE4Editor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8e86fdf5c UE4Editor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8e44a26be UE4Editor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8e4350839 UE4Editor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8e4343fe4 UE4Editor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8e43591df UE4Editor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8e4195dfd UE4Editor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8e41bfc9a UE4Editor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8e44a26be UE4Editor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8e4350839 UE4Editor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff797919a29 UE4Editor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8e4343fe4 UE4Editor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8e43591df UE4Editor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8e4195dfd UE4Editor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8e41bfc9a UE4Editor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff797910eec UE4Editor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff797919a29 UE4Editor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff797910eec UE4Editor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff79791125a UE4Editor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7979252bd UE4Editor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff79792736e UE4Editor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff93bcf7034 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff93cda2651 ntdll.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
PackagingResults: Error: [Callstack] 0x00007ff79791125a UE4Editor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7979252bd UE4Editor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff79792736e UE4Editor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff93bcf7034 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff93cda2651 ntdll.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Took 147,6095956s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_4.26\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

1 Like

Here’s what I found:

Meta human imported in Empty project → compiles no problems.
My project → compiles 0 problems, 0 warnings.
My project with the same meta human imported → Fatal error when compiling.

This means something ,maybe some of the editor options you are asked to enable when you import Meta Human, is incompatible with my project.

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Ok, I managed to solve it. By comparing the “rendering” options in the new project with my project. The only things I had changed was: enabled “planar reflections” and “generate mesh distance fields” ('cause I used it in some post processing effect but I can live without it).
So either one or the other (or both, who knows) are incompatible with meta human character. Disabled both and now it gives no error anymore.

3 Likes

I love you you are my life saver !
Can’t believe it has been a year and Epic still hasn’t fixed this !!!

Wow, I’m glad someone more intelligent than me figured this out! Thank you so much mate!