Critical DLSS 4 Bug In UE 5.5 For VR

Reviving this thread as this is still an issue to this day, with a fresh Unreal Engine 5.7.4 project and DLSS 8.5.0. The use of Frame Generation is simply not possible at all, due to the right eye appearing black in VR.

Still no progress on this, from Unreal or DLSS devs?