Critical DLSS 4 Bug In UE 5.5 For VR

The previous version of the DLSS plugin for Unreal Engine 5 was working in VR but the new DLSS 4 plugin for UE 5.5 does not.

In my player controller at begin play I have the “Set DLSS/DLAA Mode (No Auto)” node set to performance mode and when I click play in VR my right eye is rendering solid black and the entire game window freezes.

I’m experiencing the same thing. Did you find a solution?