Critical DLSS 4 Bug In UE 5.5 For VR

The previous version of the DLSS plugin for Unreal Engine 5 was working in VR but the new DLSS 4 plugin for UE 5.5 does not.

In my player controller at begin play I have the “Set DLSS/DLAA Mode (No Auto)” node set to performance mode and when I click play in VR my right eye is rendering solid black and the entire game window freezes.

I’m experiencing the same thing. Did you find a solution?

It seems like it is an issue with this release of DLSS4. You need to remove the plugin completely to resolve the black screen in the right eye issue.

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The issue might not be related, as I don’t have VR stuff, but as an option, try disabling NIS. I’ve observed that it doesn’t work correctly with the latest DLSS version, and native smoothing or FSR 1 provide me with a better outcome.

I just found a solution for this

Disabling this part of the DLSS plugin “NVIDIA Streamline Core”:

Will get rid of the black eye and freezing problem :slight_smile:

Only having this setting on:


will still give better visual quality and performance in VR than not having DLSS (or FSR) at all

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thanks you!
I solved this problem perfectly

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There is no “proper” solution yet? Meaning by using Super Resolution its an AA method.
DLSS still is not working.

Have someone tried to use DLSS 3.7 on UE 5.5?

I tried it right before DLSS 4 came out, but if I remember correctly there was no support from Nvidias side for DLSS3.7 for 5.5. We created a custom “support” for it, but it didn’t work at all. At least DLSS 4 worked when removing the streamline plugin.