CRITICAL - Creatures Can No Longer Despawn

This is a fairly major bug, someone else reported it on September 9th. Creatures no longer despawn based on a range.

Please select what you are reporting on: UEFN & Creative 1.0 & 2.0 Devices.

What Type of Bug are you experiencing?
Creatures / Creature Manager Device Issue

Summary
Despawn Range from PLAYER or from SPAWNER no longer despawns creatures (zombies) on the Creature Spawner Device. You can run as far away as possible, and the creatures will remain in the map. This causes major issues for maps that rely on despawn of zombies.

Steps to Reproduce
Place a Creature Spawner Device and put any despawn settings on it. For easy reproduction set the despawn range to player, or spawner, and make the range small. Run away from the spawner or creatures and they do not despawn.

Expected Result
The creatures despawn based on your range from them or their range from the spawner.

Platform: PC

Is it possible to manually despawn them using verse?

Thank you, @PUZZLER , QA is digging in.

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It’s possible to eliminate them all and respawn them, but not ideal. Trying to save memory so just wanted them to despawn at a range.

This bugs me as well until now. Still no changes from recent game update.

My island has full of Creature Spawner devices and only a particular area creatures spawns and that is if they maxed out the total spawns.

for(i := 0..YourZombieArray.Length-1, ZombieCharacter := YourZombieArray[i].GetFortCharacter[])
   ZombieCharacter.SetHealth(1.0)
   ZombieCharacter.Damage(2.0)

The status of UCB-1071 incident has been moved from ‘Awaiting Validation’ to ‘Closed’.

We already had this in JIRA so the above was closed as a duplicate. We are still checking into it. The other ticket is FORT-566564

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