See if increasing your windows paging helps.
I have a massive paging file 200GB and loading landscape shaders took longer than normal this update.
Using the landscape tools it seems a bit more sluggish and I just crashed after using the noise and hydro tools for maybe 5 minutes.
I have been using landscape with no issues for days. Ive tried various things to make my crash and i cannot make it happen. The only thing i would note is if you click on the output log/have it docked it can sometimes be slow initially but then catches up so maybe its something to do with that and for whatever reason my system catches up and yours in effect looks like a crash.
Let me try video what i mean
Although when docked it didnt go slow in the video the first time i tried it did but im not gunna restart my uefn to test just maybe try undock the log before opening the landscape thing… worth a try
Idk, but for example - you. You are using default and seeing minimal issues, I’ve only seen crashes/issues from people using custom ones, so it has raised a thought.
You could be correct, @Brandisnappy are you using custom materials ?
I’m not using custom materials, but I can use Landscape Mode.
This update I’m getting UEFN crashing while randomly using Noise, Flatten or Shift-Sculpt tools.
3 crashes in 1 hour, moving on to something else until it gets fixed
The landscape is heavily sculpted & paint detailed
Ive tried custom materials and normal and both crash. Ive even tried materials ive made my self which just contain base colored cliff and grass textures from the landscape folder to make it as simple as it gets but i still crash. Even using a 1x1 landscape with no material cashes crashing.
Ive stopped crashing when painting landscapes but if i try sculpt old ones, it crashes. If i make a new landscape and sculpt its fine until i close the editor and reopen it. Then it crashes again