Greetings all, I am asking again as I never got an answer. This is a critical bug I think. Unreal 5.0 and 5.1 have a problem with Spline Mesh Collision, and it is seemingly to do with the default Mannequin humanoid pawn. See image below for details with images, click on it to enlarge it. Any ideas? Anyone digging around in Source Code? Hoping this is resolved by 5.2.