[Critical] Adding a custom Verse Scene Graph component makes live memory usage scale with the entire project's compiled Verse binary size, even when that code is never referenced

Dear @Flak thank you for updating on memory issues here [Known Issue] Description Component Memory Issue in 42.10 -- Action Required for Epic-provided Item Entities. I was wondering if the issue which I reported can be escalated. It does affect every map that uses scene graph and custom components, but the impact scales differently because every map has different amount of verse code. We have a live project with more than 100k verse code (raw verse download binary between 20-25mb) and the impact that this particular issue has is very much noticeable as it drains our memory headroom significantly.