Well I don’t have much to show, not the most impressive scene either but I thought I’d still make a thread. A couple of days ago I was ranting on how I didn’t like the outdoors rendering in unreal, because it looked kinda mushy and pasty. But jokes on me, I actually managed to get rid of that and it’s kinda easy. I should have known a long time ago.
First of all, I entered these console commands
r.TemporalAACurrentFrameWeight 0.2
r.TemporalAASamples 4
r.Tonemapper.Sharpen 0.8
Then I used a Chameleon post process volume and I activated the Bleach Bypass effect (default blend mode, blending opacity set to 0,3)
And finally, I took a screenshot of the scene, imported it inside photoshop and created a LUT based on the picture of a real forest)