Crisp Pixels

Some options to try:

  1. You can over-sharpen your textures in photoshop before import, to compensate.
  2. You can try importing the texture at one size higher than you will use, and set mip Gen Settings to Sharpen10 (or lower), and set the LOD Bias to 1 to use the sharpened mip as the base. Note this can sometimes make for really splotchy mip maps down the chain.
  3. You can try searching the engine inis or cfgs to look for any anisotropic/triliner/bilinear filtering is happening and set them to lower values.