Hello everybody, my name is Alvaro, I am a student of a Masters Degree in Videogame Art in the Universal Arts School and I am here to show you a bit of the process and workflow that I follow for this Unreal Engine Challenge.
The first step for me is always to start with references. In this chase I decided to go for a fan art of the amazing game Stray.
After spending a couple of hours playing the game and taking screenshots from the actual game I starting creating the block out of the scene.
Due to the time is running I decided to go for Quality over Quantity, that is why I made a small set of rooms and corridors.
Once I was happy with the BlockOut I started modelling very basic modular pieces for the floor, walls and ceiling. I made them quite dense in terms of polygons to allow me using vertex painting for extra details.
I also started to work on the lighting a bit due to I consider it a very import fact specially while trying to make something creepy.
The next step was to create a set of modular pipes that will allow me to fill up the scene a little bit.
The barricade, doors and wall lights came next. But also I created a Fog Material to add an extra layer of fog on the floor of the scene to give some motion to the scene and a more creepy look.
And last but not least for the first two weeks is to set up the bookmarks for the future creation of the cameras.
For next upcoming weeks I will start working in the creepy and organic assets, I will keep ou updated so don’t miss it!
Please note that feedbacks are more than welcome!