Geez, I didn’t realize some people were so uptight about giving credit to people who dedicated years of their lives to a product that sells for $25. No, attribution is not REQUIRED, but out of respect, it’s appreciable to mention the people who helped you along the way. I gave special thanks to Epic and Unreal for a game I made because my game wouldn’t have been possible without their work in the engine and documentation. And my friend who recently graduated Ringling gave me special thanks for all the help I gave him in helping him make his trailer. It’s simple and common courtesy to thank the people who helped you, regardless if they were paid to or not. If I hadn’t charged anything for my work, I wouldn’t have been able to put nearly as much time into it, and I’d still be running UE4 off of a GT 640 instead of a 960. I’m handling this project out of my personal computer in my own room. If my PC dies and I don’t have the money to fix it, then everything comes to a halt. I will no longer be able to help anybody. And if the time comes again that I make another game, ESPECIALLY if I use other people’s work, I will definitely make sure to credit them. I didn’t just get here and figure out how to make a game all on my own. I learned a lot from my teachers, from my friends, and from this community. And I give back to the community by sharing my techniques and helping others in any way that I can. The only reason I charge some things on the marketplace is just to make sure I’m financially able to keep up. I’m not making a living off of the marketplace. I made enough to upgrade my card, and set aside money for new software and equipment should this one ever fail me.

