The creature spawner always emit a loud looping ambient sound. Even when it is hidden, the device will emit sound. Even when it is disabled as well. I even tried to put them on an unloaded data layer, still didn’t work.
We need a setting on the device to disable ambient audio.
It is very annoying because we need to use multiple creature spawner in a pretty condensed area, so as soon as the player gets close (even though they are not visible) they will hear a very loud ambient noise and essentially spoil the spawn location of our monsters.
It just creates an overall unpolished experience and seems like it would be an easy fix.
I’ll add this reddit link that shows a good exemple of the problem :