Summary
Creature Manager field “Damage to Player” overrides whatever comes in to subscribed events from DamagedEvent.
This ensures your DamagedEvent is no longer giving you reliable ‘values’
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
- Create a Creature Manager
- Select a Creature (e.g. Fiend)
- Toggle “Damage to Player”
- Set “Damage to Player” → 20
- Create a Creature Spawner that makes Fiends
- Create some Device that Subscribes to the Creature Spawner’s SpawnedEvent
- On the call of a SpawnedEvent, Subscribe to the Creature’s DamagedEvent
- Create some Damage Volume. Set it’s damage to 50
- Print the Result of Amount
- Let the creature follow into the Damage Volume
Expected Result
Print: 50
Observed Result
Print: 20
Platform(s)
Windows, PC