Creature Manager field "Damage to Player" overrides whatever comes in to subscribed events from DamagedEvent

Summary

Creature Manager field “Damage to Player” overrides whatever comes in to subscribed events from DamagedEvent.

This ensures your DamagedEvent is no longer giving you reliable ‘values’

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

  1. Create a Creature Manager
  2. Select a Creature (e.g. Fiend)
  3. Toggle “Damage to Player”
  4. Set “Damage to Player” → 20
  5. Create a Creature Spawner that makes Fiends
  6. Create some Device that Subscribes to the Creature Spawner’s SpawnedEvent
  7. On the call of a SpawnedEvent, Subscribe to the Creature’s DamagedEvent
  8. Create some Damage Volume. Set it’s damage to 50
  9. Print the Result of Amount
  10. Let the creature follow into the Damage Volume

Expected Result

Print: 50

Observed Result

Print: 20

Platform(s)

Windows, PC