@kestrelm, thanks for the exported sample. It works fine on windows build. Great job!
I found the process of installing Creature runtime in new project is a little tedious, so I convert the runtime+lib into one UE4 plugin, so you can just drop one CreaturePlugin folder into new project and it’s ready to go. (I could push the changes into github if anyone interested)
I also tried to build the runtime for android and iOS. On android, anything build and deploy just fine, but black screen when run. On iOS, I managed to compile the plugin but failed at linking stage. Any insight?