Hello Unreal Devs,
I am the developer of Creature. Today I am pleased to announce the Windows version of the Creature Automated 2D Skeletal + Mesh Animation Tool.
**What can Creature do? **
Please have a look at the trailer here:
Here are some Creature authored dinosaur characters exported out to UE4:
Zombie Character by OTK Games authored in Creature: (Soft Body Dynamics + Bend Physics Motors for Cloth and Flesh)
**Creature Unreal Engine Runtimes & Plugins **
A couple minutes ago I built out the first set of UE4 plugins for Creature. You can grab it here from Github:
I have also updated the documentation to include using the Creature prebuilt plugins ( as well as other UE4 integration notes ):
Check out this live WebGL demo of a character authored in Creature and exported onto the web:
Automated Walk Cycles + Secondary Motion(Cloth, Hair, Flesh effects)
Animating Walk Cycles and complex secondary motion is easy with Creature’s Procedural Motor system. Making a walking character is as simple
as dropping in a set of Walking Motors into the limbs and tweaking the motor parameters:
Want to make a flying bird with a dynamic tail? Drop in some flap motors and bend physics into the skeleton and watch it go:
Easily animate front facing characters with breathing motions using motors as well:
Advanced Sprite Swapping with Procedural + Physics Motors
In addition to bone and mesh animation, Creature also allows you to swap in traditional custom drawn
sprite frames in an advanced way.
Swapped in sprite frames actually deform and react with the rest of the procedural system, allowing you to
produce some rather sophisticated effects:
Animation Mesh Resolution Reduction
Author animations in high resolution and export them out to lower resolutions while still preserving quality. This allows you to target
various devices/hardware of different performance specifications:
High End VFX Features in a 2D Animation Package
Creature brings high end VFX features into the world of 2D animation.
With Creature you can do Soft Body Dynamics for squishy characters,
Path Authoring + Transfer and even Motion Capture from a video file.
Game Engine and Export Format(s) Support
Creature supports most of the major game engines. (Unreal Engine as well as many others).
It also supports export to individual image frames, spritesheets, animated GIF and Autodesk FBX (for bone motors)
Full game engine support is written here:
A good tool requires well written documentation. All functions and features of the Creature animation tool
are documented here:
In addition to writeups, video tutorials of most major topics are also provided:
Game Engine Runtime documentation is here:
Thank you for reading this post and let me know if you have any questions!