Creature - 2D Procedural Bone + Mesh Animation Tool with UE4 Support released!

I have added more functionality in the past few days:

  • A default capsule collider for broad/quick collisions

  • Ability to introspect/retrieve animated bone data(positions, name etc) in blueprints

  • Fine grain Collision Detection for Animated Bones given an input test point in world space.

Documentation here:

Creature also exports to FBX for Bone Motors so animations that just use Bone Motors can
use the FBX pipeline route just fine.

More enhancements to follow!