Creature - 2D Procedural Bone + Mesh Animation Tool with UE4 Support released!

Hello,

I have built out a prebuilt static lib for ios, but for ios you are going to have to make a hybrid project C++ with Blueprints.
The C++ portion is just used to build Creature’s libraries and you still use Blueprints as usual.
Essentially what you do is to include the Creature C++ files in your XCode project and make sure you statically link to the prebuilt static lib
provided on github.

I have the full docs out on the runtimes documentation page.

I also have an in depth tutorial on how I made a fire breathing dragon character, from authoring to UE4 here:

The short teaser video is here if you want to know what the tutorial is about:

Also you can grab the full dragon demo project here:
/tree/master/DragonDemo

Cheers!